
Each wheel you spawn can have independent controls: just change the setting before attaching each wheel. Clicking on a key in the menu toggles which key on the number pad makes the wheel spin forwards and/or backwards. The keys assignment is pretty self-explanatory. In there you'll notice various slider controls and the option to set keys on the number pad. Holding down C will open the context menu. It would be wise to hold your horses before going any further though, though if you want to gain the full effect. You'll notice a translucent wheel appear. Select the Tool Gun from the menu and aim at the surface you want a wheel attaching to.

Whereas in previous incarnations this was effectively a convenient manifestation of the Axis Constraint and provided you with a centred, free-spinning wheel, in this version things are a tad more complex.Īttaching a wheel is simplicity itself. Garry's Mod wheels are different in the retail release. Wheels in Garry's Mod and how to use them. 5 Wheels in Garry's Mod and how to use them.Xyxen 06:12, 6 December 2006 (GMT Standard Time)

You don't have to delete a wheel to redo it instead, right-click it to apply new settings.Wheels can be frozen to rotate only the attached object.

Toggle If you do not want to hold a key down, check this off. No Collide Should the wheel collide with the object it's attached to? Torque The amount of rotational force the wheel should exert.įorce Limit The maximum amount of rotational force that can be exerted by the wheel.įriction The amount of resistance in the wheel. Model What sort of prop should this be? The wheel uses the props physical shapes. Variables Keypad Choose what buttons on the keypad control the movement of the wheels.
