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Sins of the Prophets (SotP) is a Halo total conversion mod for Sins of a Solar Empire: Rebellion v1.82 (SoaSE). Sins of a Solar Empire does use it’s own internal mod manager, which lets you enable and disable mods at leisure. As a result, there are some great Sins of a Solar Empire mods currently available, ranging from minor add-ons to total conversions. The mod features the human United Nations Space Command and the alien hegemony The Covenant, along with some Forerunner flair here and there.
The sides will be the UNSC and the Covenant with the forerunners/sentinels and the flood acting as non-playable factions.
When I go to disable the mod in-game, it causes my Sins game to crash.
Star Wars: Sins of a Galactic Empire (based on Star Wars: Warlords for Homeworld 2) - yet another Star Wars total conversionĪmong sources of additional mods are the Sins forums and SoaSE Weebly.27:19. Star Wars: Requiem - a Star Wars total conversion. Star Trek Armada 3 - a Star Trek total conversion. Sacrifice of Angels 2 (based on Sacrifice of Angels for Homeworld). Mass Effect: Dawn of the Reapers - a Mass Effect total conversion. Maelstrom (in my opinion the best when played with Rebbelion). Sins of the Prophets - a Halo total conversion. Dawn of Victory - a total conversion mod set in an original alternate-history universe.
Battlestar Galactica: Sins of the 13th Tribe - a Battlestar Galactica total conversion. Babylon 5: Sins of the Younger Races - a Babylon 5 total conversion. Sins supports mods internally, and the developers have went to great lengths to support modding, even incorporating numerous bug fixes made by the community into the 1.2 patch for Trinity/Diplomacy.Ī common category of mods are total conversion mods, which use the framework of Sins of a Solar Empire to depict a conflict set in a different franchise. Numerous mods are available for Sins of a Solar Empire and its micro expansions Entrenchment and Diplomacy. Mods (short for modifications) are a variety of fan-produced content that alters the game.